Castling in Chess | Castling Rules (Castling Tips & Tricks)

In this video, we are going to talk about castling in chess and castling rules.
castling in chess is a very important move. castling in chess will Protect your King and bring your rook to the game. castling in chess put your King in a safe place. Castling is the only time in chess which you are allowed to move two of your pieces, a King and a Rook, in one move.
In a game, Castling in chess moves your King away from the center of the board where it’s more vulnerable to attack.
It is usually a good idea to Castling early in a game, both to protect the King, and give the Rook a chance to control the center files.there are four castling rules you must know. we explain those castling rules in this video.

Four important castling rules:

Rule one: The King and Rook may not have moved from their starting squares. In this board set-up, White cannot Castle to either side, because both Rooks have moved from their starting squares. Even if one of the Rooks moves back, White still cannot Castle.
Rule Two:
All of the spaces between the Rook and the King must be unoccupied. In this diagram, White cannot Castle Kingside because the Knight is in the way. But he can Castle Queenside because all of the spaces between the King and the Rook are empty.
Rule Three: The King cannot be in Check. On this board set-up, it would appear that White can Castle Kingside because neither the King nor Rook has moved from its starting square, and the spaces between the Rook and King are empty. However, the White King is currently in Check from the Black Bishop on a5, so he cannot Castle.
Rule Four: The squares that the King passes over cannot be under attack, and since you can never move your King into Check, the square to which it’s moving can’t be under attack either. In this diagram, the spaces between the King and Rook on the Queenside are open. However, two of the squares are under attack. The d1 square is under attack from the Black Bishop on a4, so the White King cannot pass over it. And the c1 square is under attack from the queen on c6, so the King cannot land on it.
castling rules in brief.
1) The King and Rook may not have moved from their starting squares;
2) All spaces between the King and Rook must be empty;
3) The King cannot be in Check; and
4) The squares the King will pass over may not be under attack, nor can the square on which the King will land.
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