Chess With Secret Restrictions

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30 Comments

  1. Just a quick note: Distance on drawback chess is always measured in manhattan distance (number of moves it would take if you could only move 1 square up/down, left/right at a time) so a knight move would be 3 squares away and a diagonal pawn capture would be 2 squares

  2. Very awesome ! ๐ŸŽ‰ Please do this again as soon as possible in the the near future! It was such much fun to discover that weird new style of chess. ๐Ÿ˜…

    Especially, when you have a kind of an idea of the drawbacks and starting to guess which your opoenent is having, I'd expect even more fun. ๐Ÿ˜Š

    Looking forward to see you do this again.
    Stay sharp, play smart, take care!

  3. Thats very funny to watch. More of those please

  4. 7:54 does this consider castle through check? if yes could have captured the king i guess

  5. Great video, please keep this kind of video coming!

  6. This is my favorite variant. Likely thanks to the Chess Simp channel. I'll be happy to see more of these from you as well.

  7. If you do this again in the future, try selecting "give me harder drawbacks" in the settings, I think it will be much more fun

  8. The preview looks like someone added ideology update to chess. ๐Ÿ’€

  9. I feel like a better strategy for that last game was to pretend your bishops were good, and then gotten them to take them with knights, and you basically win 2 free knights and you are freed of the drawback.

  10. Please make another video of this type of chess, i love your videos.

  11. The first drawback seems pretty hard cuz its not just retreating its if u move farther away

  12. 7:20 whats even more tilting is that if you took his queen the opponent would need to move the bishop back and would loose

  13. of all the non-traditional chess variants. which one is your favorite?

  14. Hello Nelson! Where is a good place where I can contact you concerning business inquiries?

  15. I like this one do more of this game ๐Ÿ˜‚

  16. Please bring back rating climb against bots. Not sure if you have finished them yet?

  17. Incredible showcase of the botez gambit in the first game truly a moment in time ๐Ÿ—ฃ๏ธ

  18. This game must have been inspiration from Chess Vibe๐Ÿ’€

  19. It's seems that Nelson does not know how to play Scandinavian opening. The third move was a mistake.

  20. This is extremely good content. There's something satisfying about watching well respected masters struggle with styles of play they can't control.

  21. That looks funny and infuriating at the same time. I think I have to skip this one.

  22. Hmm Bishops can't capture. I'd use it to destroy their pawn structure and then just let it go

  23. One thing i've learnt from these series is how much…. for want of a better term… "pattern recognition" a NM has in regular chess. It's bizarre to watch Nelson struggle with these chess variants, and how he went into autopilot once his "drawback" expired and he reverted back to regular chess. I'd like to see more of this.

  24. It would be fun to see you play mini chess on a 5×5 board

  25. What i learned from that: Always stay sharp and play smart…. even if you are losing ๐Ÿ™‚

  26. Game 3 move 13 you needed to go pawn e7 capturing the knight.

    It threatened the queen and rook, but you still have the threat on the bishop. Would have won a piece instead of just trading.

  27. This video is not getting much views because of the title and thumbnail. I suggest you make it a little better, and tell what this video is about. I was thinking it's just a random video until I saw that it's from chess vibes. So, I would like to suggest adding a little more detail in the thumbnail and title to catch more attention. ๐Ÿ™‚

  28. Other Drawbacks That I Discovered

    Absolution

    When one of your non-bishop pieces captures, it must seek absolution by starting its turn adjacent to one of your bishops before it can capture again

    Active Volcano

    You can't move onto or orthogonally adjacent to $CALDERA

    Alternator

    You must alternate pawn moves and non-pawn moves

    Always Check, It Might Be Mate

    If you are checked, you lose

    Atomic Bomb

    If your opponent captures a piece adjacent to your king, you lose

    Blinded by the Sun

    You can't end your turn attacking $SUN

    Bloodthirsty

    After the first 3 turns, if you go 2 turns without capturing, you must capture on the third (or lose)

    Boastful

    You lose if you have fewer pieces than your opponent

    Body Snatcher

    Boxing with Shadows

    When your opponent moves a piece, if you can move to the square they moved from, you must

    Bridge Over Troubled Water

    There is a river in the middle of the board. You can't land on it and you can only pass over it via the bridge in the center two files

    Centralized Command

    You can only capture if you've moved your king in the last 3 turns

    Cess

    You can't move to the h file

    Champing at the Bit

    Your pawn moves must all be distance 2

    Checkers

    You must capture if able

    Cheerleaders

    Your non-pawn pieces can only capture if they're adjacent to one of your pawns

    Chivalry

    You can only capture their heavies (rooks and queens) with a knight

    Colorblind

    Can't move to squares of one color, re-randomized every move

    Conscientious Objectors

    Can't capture with pawns

    Covering Fire

    You can only capture a piece if you could capture it two different ways

    Cowardly

    When your opponent captures, you must move backwards (or lose)

    Death Wish

    If you can move your king into check (and aren't already in check), you must

    Deer in the Headlights

    You can't move pieces under attack

    Diplomatic Immunity

    You can't capture a piece that just moved unless that move was a capture

    Eat Your Vegetables

    You can't capture non-pawns until your opponent only has 4 pawns remaining

    Elephants Fear Mice

    Your non-pawn pieces can't capture pawns

    Entrenched

    Your rooks can't move more than 2 squares

    Even Keeled

    You can only capture on even-numbered moves

    Exclusivity Clause

    You can't move to squares that more than one of your pieces can move to

    Eye for an Eye

    If your opponent captures, you must capture on your next move (or lose)

    Eye of Sauron

    As long as you have a rook, your non-pawn pieces can't move to a rank more advanced than the farthest square your rooks can see (a square they're on or can move to)

    False Prophets

    Your bishops can't capture

    Far Sighted

    Your pieces can't capture pieces that are adjacent to them

    Forward March

    Can't move backwards

    Friendly Fire

    Can only move to squares defended by your other pieces

    Gambler

    Can't move a specific piece type, re-randomized every move

    Get Down Mr. President

    You can't move your king when in check

    Gloomstalker

    You can only capture from dark squares

    Going the Distance

    You must move at least as far as your opponent's last move (or lose)

    Hand and Brainless

    Must move a specific piece type, re-randomized every move

    Haunted

    You can't move to a square that you have captured on

    Hedonic Treadmill

    You must move a piece at least as valuable as your opponent's last moved piece

    Hipster

    Can't move the same piece type as your opponent's last move

    Homeland Security

    If your opponent moves into your 16 starting squares, you lose

    Hopscotch

    You must alternate moving to light and dark squares

    Ichthyophobe

    You can't make the move that stockfish would make

    Inching Forward

    After move 6, your king must be in front of your home rank. Every six moves after, the rank it must be in moves forward by one

    Indecisive

    Your pieces can't capture if they could make multiple capturing moves

    Inside the Lines

    You can't move onto the rim (you can make moves that start and stop on the rim)

    Jumpy

    When possible, you must move a piece that is being attacked

    Ladies First

    You can only move your king if you moved your queen on the previous move

    Leading the Charge

    As long as you have a knight, you cannot move non-knights ahead of your most advanced knight

    Leaps and Bounds

    You can't move a piece adjacent to where it was

    Left to Right

    Unless you just moved to the rightmost file, you must move to a file to the right of where you last moved

    Leveling Up

    You can't capture a piece until you've captured its predecessor in the list [pawn, knight, bishop, rook, queen, king]

    Monkey See

    You can only capture with piece types that your opponent has captured with

    My Kingdom for a Horse

    If your opponent captures a knight, you lose

    No shuffling

    Your rooks can't move sideways

    Number of the Beast

    You can't move to the sixth rank

    Obsession

    Every turn, pick a random square. If you can move to it, you must

    Oddball

    You can only capture on odd-numbered moves

    Ooh Shiny

    If you can capture a piece in a way that doesn't expose your capturing piece to recapture, you must

    Out of Breath

    You can only move your king once

    Pack Mentality

    Your pieces must move to squares adjacent to another one of your pieces

    Pacman

    If you can capture a pawn, you must

    Pawn Battle

    Lose if you have fewer pawns than your opponent

    Peons First

    Can't move pieces that are one square behind one of your pawns

    Power Cells

    You can't move a piece farther than the number of pawns you have

    Prima Donna

    You can't have more than one pawn on the same file

    Prince Charming

    If your queen is attacked, you must move a knight if possible

    Protected Pawns

    Can only move pawns to defended squares

    Punching Down

    Your pieces can't capture pieces worth more than them (anything can capture a king)

    Reconnaissance

    You start being unable to capture. Every turn, you study all the pieces you would be able to capture normally, and once you've studied them for a turn, you can capture that piece type for the rest of the game

    Reflective

    You can only move non-pawns to squares whose opposite square reflected across the center line is occupied

    Relay Race

    If you can move a piece that's adjacent to the destination of your last move, you must

    Remorseful

    You can't capture twice in a row

    Respectful

    You can't give check

    Rising Water

    Every 10 turns, the water level rises one rank. You can't move pieces that are underwater and you can't move to squares that are underwater

    Rook Buddies

    You can't move your rooks until you've connected them

    Rook on the Seventh

    By move 15, you must move one of your rooks onto the $RANK rank

    Royal Berth

    You can't make moves that place a piece adjacent to your king

    Royal Jubilee

    Whenever you capture a non-pawn piece, you must move your king or queen on the next move

    Savior Complex

    When in check, you must move your queen (or lose)

    Scorched Earth

    You can't move to a square that you've moved from

    Scouting Ahead

    As long as you have a pawn, you cannot move non-pawns ahead of your most advanced pawn

    Secret Garden

    You have a secret garden in front of your pawns. You can't move onto it, and if your opponent tramples it (moves onto it), you lose

    Separation Anxiety

    Your pawns that are adjacent to your king cannot make moves that leave the squares adjacent to him (your king can make moves that leave them behind)

    Shellshocked

    Whenever your opponent captures, pieces adjacent to the capture can't move for one turn

    Simp

    Lose if you have no queen

    Snipers

    Your bishops can only capture from a distance of at least 8 (4 diagonal squares)

    Spice of Life

    You can't move the same piece type twice in a row

    Stir Crazy

    If you haven't moved your king 4 turns in a row, you must move it on the fifth

    Stop Stalling

    Your pieces can't move laterally

    The Scent of Blood

    You can't make non-capturing moves with pieces that could capture

    Theocracy

    On $PARITY-numbered moves, you can only capture with bishops

    Thunderdome

    The middle 16 squares are the thunderdome. Once one of your pieces enters the thunderdome, it can't leave unless it's the only piece in the thunderdome

    Torpedos

    If you made a non-capturing move with a pawn on your previous turn and you can move it again this turn, you must

    Tower Defense

    You can't move your rooks. If you lose all your rooks, you lose

    Triple Play

    You can only capture their king if you have three $PIECEs

    True Gentleman

    Can't capture queens

    Unlucky

    Can't move to half of squares, re-randomized every move

    Unrequited Love

    Your king can't move away from your queen (and can't move if you don't have one). Your queen can't move towards your king

    Winds of Fate

    Every turn, you will randomly be unable to move either left or right

    Windup Toys

    After the first 12 moves of the game, you can't move your knights and bishops
    Can't move backwards

  29. Hey Nelson I've left a couple of comments asking for a video on how to calculate in chess, but I haven't heard back from you yet. Could you please let me know if you can provide that?

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